Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Line/Crew) with the new title Crewman. |
1 |
21 |
Sherman Buckman join a gambling circle on board. |
1 |
22 |
Commissioned in Navy (Line/Crew) with the new title Ensign. |
2 |
22 |
Continued as Navy (Line/Crew). |
2 |
26 |
A new romantic starts. Gain an Ally. |
3 |
26 |
Continued as Navy (Line/Crew). |
3 |
28 |
Sherman Buckman is tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival. |
4 |
28 |
Became a Scout (Explorer). |
4 |
30 |
Perform an exemplary service for the scouts. |
5 |
32 |
Attempted to change assignments. |
5 |
32 |
Failed to qualify for Courier (Scout). |
5 |
32 |
Continued as Scout (Explorer). |
5 |
34 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
5 |
36 |
Forced to muster out. |
6 |
36 |
Failed to qualify for Army Support (Army). |
6 |
36 |
Submitted to the draft. |
6 |
36 |
Became a Marine (Star Marine) with the new title Marine. |
6 |
37 |
A mission goes disastrously wrong due to Sherman Buckman's commander’s error or incompetence, but Sherman Buckman survive. |
6 |
37 |
Report commander and gain an Enemy. |