Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Courier). |
1 |
20 |
Sherman Kerran's scout ship is one of the first on the scene to rescue the survivors of a disaster but Sherman Kerran fail to help. Gain an Enemy. |
1 |
20 |
Sherman Kerran's ship is damaged, and Sherman Kerran have to hitch-hike Sherman Kerran's way back across the stars to the nearest scout base. |
1 |
20 |
Gain 4 Contacts. Gain 2 Enemies. |
2 |
22 |
Continued as Scout (Courier). |
2 |
23 |
Sherman Kerran's ship is damaged, and Sherman Kerran have to hitch-hike Sherman Kerran's way back across the stars to the nearest scout base. |
2 |
23 |
Gain 2 Contacts. Gain 1 Enemies. |
3 |
23 |
Failed to qualify for Artist (Entertainer). |
3 |
23 |
Became a Drifter (Barbarian). |
3 |
26 |
Sherman Kerran run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
4 |
26 |
Became a Scholar (Physician). |
4 |
30 |
Refuse to join a cheat in some fashion. |
5 |
30 |
Continued as Scholar (Physician). |
5 |
34 |
A disaster leaves several injured, and others blame Sherman Kerran, forcing Sherman Kerran to leave Sherman Kerran's career. Gain a Rival. |
5 |
34 |
Lightly injured, no permanent damage. Fully recovered. |
6 |
34 |
Failed to qualify for Explorer (Scout). |
6 |
34 |
Returned to Drifter (Barbarian). |
6 |
38 |
Suffer from a life-threatening illness. |
7 |
38 |
Switched to Scholar (Scientist) with previous rank. |
7 |
40 |
Advanced training in a specialist field. |
7 |
42 |
Promoted to Scholar (Scientist) rank 1. |
8 |
42 |
Aging Crisis. Owe 10,000 for medical bills. |
8 |
42 |
Retired at age 42. |