Term |
Age |
History |
---|
1 |
18 |
Became a Entertainer (Performer). |
1 |
19 |
An investigation, tour, project or expedition goes wrong, stranding Sherman Romero far from home. |
2 |
19 |
Became a Drifter (Scavenger). |
2 |
21 |
Attacked by enemies and injured. |
2 |
21 |
Lost eye or limb. Owe 1,250 for medical bills. |
2 |
21 |
Gain Enemy if Sherman Romero don't already have one. |
3 |
23 |
Continued as Drifter (Scavenger). |
3 |
26 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
3 |
27 |
Promoted to Drifter (Scavenger) rank 1. |
4 |
27 |
Continued as Drifter (Scavenger). |
4 |
31 |
Sherman Romero do not know what happened to Sherman Romero. There is a gap in Sherman Romero's memory. |
5 |
31 |
Became a Scholar (Physician). |
5 |
32 |
Advanced training in a specialist field. |
6 |
35 |
Attempted to change assignments. |
6 |
35 |
Failed to qualify for Scientist (Scholar). |
6 |
35 |
Continued as Scholar (Physician). |
6 |
36 |
Agreed to perform research that goes against Sherman Romero's conscience. Gain 3 Enemies. |
6 |
39 |
Promoted to Scholar (Physician) rank 1. |