Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Corporate). |
1 |
21 |
Injured. Fully recovered. Owe 2,500 for medical bills. |
2 |
21 |
Became a Scout (Courier). |
2 |
25 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
2 |
25 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
3 |
25 |
Voluntarily left Courier |
3 |
25 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
3 |
29 |
Sherman Sims is involved in good works in the community, gaining the respect of a large segment of
society. Gain SOC +1 and an Ally. |
4 |
29 |
Continued as Believer (Mainstream Believer). |
4 |
31 |
Sherman Sims secretly provide religious rites for a dying leader or noble, although they do not share Sherman Sims's faith. Gain an Ally in the family and a Rival who disagrees with Sherman Sims's choice. |
5 |
33 |
Continued as Believer (Mainstream Believer). |
5 |
35 |
A notable academic consults with Sherman Sims about a publication or documentary he is working on. Gain a Contact in academia. |
6 |
37 |
Continued as Believer (Mainstream Believer). |
6 |
40 |
Sherman Sims refuse to secretly provide religious rites for a dying leader or noble, because they do not share Sherman Sims's faith. |
6 |
41 |
Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate. |