Term |
Age |
History |
---|
1 |
18 |
Became a Rogue (Enforcer). |
1 |
20 |
Crime pays off. Gain victim as Enemy. |
1 |
22 |
Promoted to Rogue (Enforcer) rank 1. |
2 |
22 |
Voluntarily left Enforcer |
2 |
22 |
Became a Entertainer (Artist). |
2 |
23 |
One of Sim McCnaghty's pieces of art is stolen, and the investigation brings Sim McCnaghty into the criminal underworld. |
3 |
26 |
Continued as Entertainer (Artist). |
3 |
29 |
Sim McCnaghty is forced out because of censorship or controversy. What truth did Sim McCnaghty get too close to? |
4 |
29 |
Became a Drifter (Scavenger). |
4 |
31 |
Sim McCnaghty run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
5 |
31 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
5 |
34 |
Sim McCnaghty aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
6 |
34 |
Switched to Drifter (Barbarian). |
6 |
37 |
Offered job by a patron. Now owe him a favor. |
6 |
38 |
Forced to muster out. |
7 |
38 |
Failed to qualify for Scientist (Scholar). |
7 |
38 |
Switched to Drifter (Wanderer). |
7 |
41 |
Attacked by enemies and injured. |
7 |
41 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
7 |
41 |
Gain Enemy if Sim McCnaghty don't already have one. |