Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Free Trader (Merchant). |
1 |
18 |
Became a Drifter (Scavenger). |
1 |
22 |
Stephen Richardson run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
2 |
22 |
Became a Scholar (Field Researcher). |
2 |
24 |
A rival researcher blackens Stephen Richardson's name or steals Stephen Richardson's research. Gain a Rival. |
3 |
26 |
Voluntarily left Field Researcher |
3 |
26 |
Failed to qualify for Intelligence (Agent). |
3 |
26 |
Switched to Drifter (Wanderer). |
3 |
27 |
Find valuable salvage. |
4 |
30 |
Voluntarily left Wanderer |
4 |
30 |
Became a Citizen (Corporate). |
4 |
31 |
Stephen Richardson rise to a position of power in Stephen Richardson's colony or corporation. |
4 |
34 |
Promoted to Citizen (Corporate) rank 1. |
5 |
34 |
Voluntarily left Corporate |
5 |
34 |
Failed to qualify for Physician (Scholar). |
5 |
34 |
Submitted to the draft. |
5 |
34 |
Became a Agent (Law Enforcement) with the new title Rookie. |
5 |
36 |
Stephen Richardson's work ends up coming home with Stephen Richardson, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
6 |
36 |
Returned to Drifter (Wanderer). |
6 |
40 |
Attacked by enemies that Stephen Richardson easily defeat. |
6 |
40 |
Gain Enemy if Stephen Richardson don't already have one. |