Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Colonist). |
1 |
22 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
2 |
22 |
Failed to qualify for University. |
2 |
22 |
Submitted to the draft. |
2 |
22 |
Became a Scout (Explorer). |
2 |
26 |
Sterling Campbell's ship is damaged, and Sterling Campbell have to hitch-hike Sterling Campbell's way back across the stars to the nearest scout base. |
2 |
26 |
Gain 3 Contacts. Gain 2 Enemies. |
3 |
26 |
Became a Army (Infantry) with the new title Private. |
3 |
28 |
Surrounded and outnumbered by the enemy, Sterling Campbell hold out until relief arrives. |
3 |
30 |
Promoted to Army (Infantry) rank 1 with the new title Lance Corporal. |
4 |
30 |
Continued as Army (Infantry). |
4 |
33 |
Sterling Campbell is tormented by or quarrel with an officer or fellow soldier. Gain that officer as a Rival. |
5 |
33 |
Became a Merchant (Free Trader). |
5 |
35 |
Moved to a new world. |
5 |
37 |
Promoted to Merchant (Free Trader) rank 1. |
6 |
37 |
Voluntarily left Free Trader |
6 |
37 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
6 |
39 |
Sterling Campbell aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |