Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Colonist). |
1 |
20 |
Gained a contact. |
1 |
22 |
Promoted to Citizen (Colonist) rank 1. |
2 |
22 |
Continued as Citizen (Colonist). |
2 |
24 |
Sterling Jensen is rewarded for Sterling Jensen's diligence or cunning. |
2 |
26 |
Promoted to Citizen (Colonist) rank 2 with the new title Settler. |
3 |
26 |
Continued as Citizen (Colonist). |
3 |
30 |
Scarred. Fully recovered. Owe 2,500 for medical bills. |
4 |
30 |
Became a Drifter (Barbarian). |
4 |
34 |
Sterling Jensen run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
5 |
34 |
Became a Merchant (Free Trader). |
5 |
38 |
Scarred. Fully recovered. Owe 2,500 for medical bills. |
6 |
38 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
6 |
42 |
Opponents of Sterling Jensen's belief system ambush Sterling Jensen. |
6 |
42 |
Nearly killed. Fully recovered. Owe 25,000 for medical bills. |