Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Flight (Navy). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Agent (Law Enforcement) with the new title Rookie. |
1 |
19 |
Stewart Meyer's work ends up coming home with Stewart Meyer, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
2 |
19 |
Became a Scholar (Physician). |
2 |
21 |
Win a prestigious prize for Stewart Meyer's work. |
3 |
23 |
Attempted to change assignments. |
3 |
23 |
Switched to Scholar (Scientist) with previous rank. |
3 |
24 |
Agreed to perform research that goes against Stewart Meyer's conscience. Gain 1 Enemies. |
4 |
27 |
Continued as Scholar (Scientist). |
4 |
28 |
Win a prestigious prize for Stewart Meyer's work. |
4 |
31 |
Promoted to Scholar (Scientist) rank 1. |
5 |
31 |
Continued as Scholar (Scientist). |
5 |
33 |
Caught cheating in some fashion, advancing Stewart Meyer's career and research by stealing another’s work, using an alien device, taking a shortcut and so forth. |
5 |
33 |
A disaster leaves several injured, and others blame Stewart Meyer, forcing Stewart Meyer to leave Stewart Meyer's career. Gain a Rival. |
5 |
33 |
Injured. Fully recovered. |
5 |
33 |
Gain an Enemy |
5 |
35 |
Promoted to Scholar (Scientist) rank 2. |
6 |
35 |
Voluntarily left Scientist |
6 |
35 |
Became a Drifter (Wanderer). |
6 |
39 |
Lightly injured, no permanent damage. Fully recovered. |
6 |
39 |
Forced to muster out. |