Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Law Enforcement) with the new title Rookie. |
1 |
21 |
Established a network of contacts. Gain 1 contacts. |
1 |
22 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
2 |
22 |
Continued as Agent (Law Enforcement). |
2 |
26 |
Rewarded for a successful mission. |
3 |
26 |
Voluntarily left Law Enforcement |
3 |
26 |
Became a Drifter (Wanderer). |
3 |
30 |
Taylor McMillan run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
4 |
30 |
Failed to qualify for Scientist (Scholar). |
4 |
30 |
Switched to Drifter (Barbarian). |
4 |
34 |
Offered job by a patron. Now owe him a favor. |
5 |
34 |
Failed to qualify for Line/Crew (Navy). |
5 |
34 |
Submitted to the draft. |
5 |
34 |
Became a Scout (Explorer). |
5 |
38 |
Psychologically damaged by Taylor McMillan's time in the scouts. |
5 |
38 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |
6 |
38 |
Continued as Scout (Explorer). |
6 |
39 |
Injured. Fully recovered. Owe 5,000 for medical bills. |