Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Enforcer (Rogue). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
21 |
Imperial trade restrictions force Ted Roberts out of business. |
2 |
21 |
Became a Army (Cavalry) with the new title Private. |
2 |
25 |
Severely injured. Fully recovered. |
3 |
25 |
Failed to qualify for Free Trader (Merchant). |
3 |
25 |
Became a Drifter (Wanderer). |
3 |
26 |
Betrayed by a friend. One of Ted Roberts's Contacts or Allies betrays Ted Roberts, ending Ted Roberts's career. That Contact or Ally becomes a Rival or Enemy. |
4 |
26 |
Became a Entertainer (Artist). |
4 |
30 |
An investigation, tour, project or expedition goes wrong, stranding Ted Roberts far from home. |
5 |
30 |
Returned to Drifter (Wanderer). |
5 |
31 |
Severely injured. Owe 25,000 for medical bills. |
6 |
34 |
Continued as Drifter (Wanderer). |
6 |
37 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
7 |
38 |
Continued as Drifter (Wanderer). |
7 |
41 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |