Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Explorer). |
1 |
22 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
2 |
22 |
Became a Scholar (Scientist). |
2 |
23 |
A rival researcher blackens Tete's name or steals Tete's research. Gain a Rival. |
3 |
26 |
Continued as Scholar (Scientist). |
3 |
27 |
A disaster or war strikes. |
3 |
27 |
Lightly injured, no permanent damage. Fully recovered. |
3 |
27 |
The planetary government interferes with Tete's research for political or religious reasons. Tete continue working openly and gain an Enemy. |
3 |
30 |
Promoted to Scholar (Scientist) rank 1. |
4 |
30 |
Voluntarily left Scientist |
4 |
30 |
Failed to qualify for Flight (Navy). |
4 |
30 |
Submitted to the draft. |
4 |
30 |
Switched to Scout (Surveyor) with previous rank. |
4 |
31 |
Psychologically damaged by Tete's time in the scouts. |
5 |
31 |
Became a Merchant (Free Trader). |
5 |
33 |
Bankrupted by a rival. Gain the other trader as a Rival. |
6 |
33 |
Failed to qualify for Surveyor (Scout). |
6 |
33 |
Became a Drifter (Barbarian). |
6 |
36 |
Betrayed by a friend. One of Tete's Contacts or Allies betrays Tete, ending Tete's career. That Contact or Ally becomes a Rival or Enemy. |
7 |
36 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
7 |
38 |
Tete have been following false teachings! |
8 |
38 |
Returned to Merchant (Free Trader). |
8 |
41 |
Risk Tete's fortune on a possibility lucrative deal and win. |
8 |
42 |
Promoted to Merchant (Free Trader) rank 1. |
9 |
42 |
Aging Crisis. Owe 20,000 for medical bills. |
9 |
42 |
Retired at age 42. |