Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Surveyor). |
1 |
21 |
Tim Gibson's scout ship is one of the first on the scene to rescue the survivors of a disaster but Tim Gibson fail to help. Gain an Enemy. |
1 |
21 |
Psychologically damaged by Tim Gibson's time in the scouts. |
1 |
22 |
Promoted to Scout (Surveyor) rank 1 with the new title Scout. |
2 |
22 |
Continued as Scout (Surveyor). |
2 |
23 |
Lightly injured, no permanent damage. Fully recovered. |
3 |
23 |
Became a Drifter (Scavenger). |
3 |
24 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
3 |
27 |
Promoted to Drifter (Scavenger) rank 1. |
4 |
27 |
Continued as Drifter (Scavenger). |
4 |
28 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
4 |
31 |
Promoted to Drifter (Scavenger) rank 2. |
5 |
31 |
Continued as Drifter (Scavenger). |
5 |
33 |
Tim Gibson run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
6 |
33 |
Failed to qualify for Engineer/Gunner (Navy). |
6 |
33 |
Switched to Drifter (Wanderer). |
6 |
37 |
Lightly injured, no permanent damage. Fully recovered. |
7 |
37 |
Failed to qualify for Corporate (Citizen). |
7 |
37 |
Returned to Drifter (Scavenger). |
7 |
40 |
Find valuable salvage. |