Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Thief (Rogue). |
1 |
18 |
Became a Drifter (Scavenger). |
1 |
20 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
2 |
22 |
Continued as Drifter (Scavenger). |
2 |
26 |
Tobe Hand run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
3 |
26 |
Became a Scout (Explorer). |
3 |
30 |
Tobe Hand inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
4 |
30 |
Switched to Drifter (Wanderer). |
4 |
34 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
5 |
34 |
Failed to qualify for Broker (Merchant). |
5 |
34 |
Submitted to the draft. |
5 |
34 |
Became a Navy (Line/Crew) with the new title Crewman. |
5 |
36 |
Good fortune |
5 |
38 |
Promoted to Navy (Line/Crew) rank 1 with the new title Able Spacehand. |
6 |
38 |
Continued as Navy (Line/Crew). |
6 |
40 |
Tobe Hand foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |