Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Scavenger). |
1 |
21 |
Attacked by enemies that Tony Hand easily defeat. |
1 |
21 |
Gain Enemy if Tony Hand don't already have one. |
2 |
22 |
Continued as Drifter (Scavenger). |
2 |
25 |
Betrayed by a friend. One of Tony Hand's Contacts or Allies betrays Tony Hand, ending Tony Hand's career. That Contact or Ally becomes a Rival or Enemy. |
3 |
25 |
Became a Merchant (Free Trader). |
3 |
27 |
Befriend a useful ally in one sphere. Gain an Ally. |
3 |
29 |
Promoted to Merchant (Free Trader) rank 1. |
4 |
29 |
Voluntarily left Free Trader |
4 |
29 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
4 |
30 |
Tony Hand retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
5 |
33 |
Continued as Believer (Missionary/Humanitarian). |
5 |
35 |
Tony Hand accepted an offer of inducements to betray Tony Hand's faith. Gain 420,000 in cash. |
5 |
37 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
6 |
37 |
Failed to qualify for Field Researcher (Scholar). |
6 |
37 |
Submitted to the draft. |
6 |
37 |
Switched to Merchant (Merchant Marine) with the new title Crewman. |
6 |
41 |
Make an unexpected connection outside Tony Hand's normal circles. Gain a Contact. |
6 |
41 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |