Term |
Age |
History |
---|
1 |
18 |
Entered the school of hard knocks. |
1 |
21 |
A prank goes horribly wrong. Gain an Enemy |
1 |
22 |
Failed in the school of hard knocks. |
2 |
22 |
Became a Scout (Courier). |
2 |
25 |
Contact with Government. |
3 |
26 |
Attempted to change assignments. |
3 |
26 |
Switched to Scout (Explorer) with previous rank. |
3 |
29 |
When dealing with an alien race, Tracy Kelly botch an opportunity to gather extra intelligence about them. |
3 |
29 |
Tracy Kelly's ship is damaged, and Tracy Kelly have to hitch-hike Tracy Kelly's way back across the stars to the nearest scout base. |
3 |
29 |
Gain 5 Contacts. Gain 1 Enemies. |
4 |
30 |
Continued as Scout (Explorer). |
4 |
34 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
5 |
34 |
Continued as Scout (Explorer). |
5 |
37 |
Tracy Kelly inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
6 |
37 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
6 |
41 |
Make an unexpected connection outside Tracy Kelly's normal circles. Gain a Contact. |
6 |
41 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |