Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Army Academy (Military Academy). |
1 |
18 |
Became a Drifter (Scavenger). |
1 |
20 |
Attacked by enemies and injured. |
1 |
20 |
Severely injured. Fully recovered. Owe 15,000 for medical bills. |
1 |
20 |
Gain Enemy if Truman Davies don't already have one. |
2 |
22 |
Continued as Drifter (Scavenger). |
2 |
25 |
Find valuable salvage. |
2 |
26 |
Promoted to Drifter (Scavenger) rank 1. |
3 |
26 |
Continued as Drifter (Scavenger). |
3 |
28 |
Truman Davies run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
4 |
28 |
Failed to qualify for Infantry (Army). |
4 |
28 |
Submitted to the draft. |
4 |
28 |
Became a Agent (Law Enforcement) with the new title Rookie. |
4 |
31 |
Refused a deal with criminal or other figure under investigation. Gain an Enemy |
5 |
31 |
Failed to qualify for Colonist (Citizen). |
5 |
31 |
Switched to Drifter (Wanderer). |
5 |
33 |
Attacked by enemies that Truman Davies easily defeat. |
5 |
33 |
Gain Enemy if Truman Davies don't already have one. |
6 |
35 |
Continued as Drifter (Wanderer). |
6 |
39 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
6 |
39 |
Forced to muster out. |