Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
1 |
19 |
Good fortune |
2 |
22 |
Continued as Navy (Engineer/Gunner). |
2 |
26 |
Scarred. Fully recovered. Owe 2,500 for medical bills. |
3 |
26 |
Failed to qualify for Law Enforcement (Agent). |
3 |
26 |
Became a Drifter (Wanderer). |
3 |
30 |
Van Russell do not know what happened to Van Russell. There is a gap in Van Russell's memory. |
4 |
30 |
Became a Merchant (Merchant Marine). |
4 |
33 |
Befriend a useful ally in one sphere. Gain an Ally. |
5 |
34 |
Continued as Merchant (Merchant Marine). |
5 |
38 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
6 |
38 |
Continued as Merchant (Merchant Marine). |
6 |
42 |
Severely injured. Fully recovered. Owe 7,500 for medical bills. |