Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Scavenger). |
1 |
19 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
2 |
19 |
Became a Navy (Flight) with the new title Crewman. |
2 |
21 |
Vaughn Sim is tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival. |
3 |
21 |
Became a Scout (Surveyor). |
3 |
22 |
Lightly injured, no permanent damage. Fully recovered. |
4 |
22 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
4 |
25 |
Opponents of Vaughn Sim's belief system ambush Vaughn Sim. |
4 |
25 |
Severely injured. Owe 25,000 for medical bills. |
5 |
25 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
5 |
27 |
A new romantic starts. Gain an Ally. |
6 |
29 |
Continued as Merchant (Merchant Marine). |
6 |
30 |
Given advanced training in a specialist field |
6 |
33 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
7 |
33 |
Continued as Merchant (Merchant Marine). |
7 |
34 |
Embroiled in legal trouble. |
7 |
37 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
8 |
37 |
Continued as Merchant (Merchant Marine). |
8 |
39 |
A series of bad deals and decisions force Vaughn Sim into bankruptcy. Vaughn Sim salvages what Vaughn Sim can. |