Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Courier). |
1 |
22 |
When dealing with an alien race, Vernie Clements have an opportunity to gather extra intelligence about them. Gain an Ally in the Imperium |
2 |
22 |
Continued as Scout (Courier). |
2 |
25 |
Vernie Clements's scout ship is one of the first on the scene to rescue the survivors of a disaster but Vernie Clements fail to help. Gain an Enemy. |
2 |
25 |
Vernie Clements have no idea what happened to Vernie Clements – they found Vernie Clements's ship drifting on the fringes of friendly space. |
3 |
26 |
Attempted to change assignments. |
3 |
26 |
Switched to Scout (Surveyor) with previous rank. |
3 |
27 |
Vernie Clements's scout ship is one of the first on the scene to rescue the survivors of a disaster but Vernie Clements fail to help. Gain an Enemy. |
3 |
27 |
Psychologically damaged by Vernie Clements's time in the scouts. |
4 |
30 |
Attempted to change assignments. |
4 |
30 |
Switched to Scout (Explorer) with previous rank. |
4 |
33 |
Vernie Clements's scout ship is one of the first on the scene to rescue the survivors of a disaster but Vernie Clements fail to help. Gain an Enemy. |
4 |
33 |
Vernie Clements's ship is damaged, and Vernie Clements have to hitch-hike Vernie Clements's way back across the stars to the nearest scout base. |
4 |
33 |
Gain 1 Contacts. Gain 1 Enemies. |
5 |
34 |
Continued as Scout (Explorer). |
5 |
36 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
6 |
38 |
Continued as Scout (Explorer). |
6 |
40 |
Vernie Clements's scout ship is one of the first on the scene to rescue the survivors of a disaster but Vernie Clements fail to help. Gain an Enemy. |
6 |
40 |
Lightly injured, no permanent damage. Fully recovered. |