Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Barbarian). |
1 |
22 |
Wabtab Asewe run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
2 |
22 |
Became a Scout (Courier). |
2 |
23 |
Wabtab Asewe's scout ship is one of the first on the scene to rescue the survivors of a disaster but Wabtab Asewe fail to help. Gain an Enemy. |
2 |
23 |
Psychologically damaged by Wabtab Asewe's time in the scouts. |
3 |
26 |
Continued as Scout (Courier). |
3 |
30 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
4 |
30 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
4 |
34 |
Nearly killed. Owe 10,000 for medical bills. |
5 |
34 |
Became a Noble (Diplomat) with the new title Intern. |
5 |
38 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
5 |
38 |
Promoted to Noble (Diplomat) rank 1 with the new title 3rd Secretary. |
6 |
38 |
Continued as Noble (Diplomat). |
6 |
42 |
A family scandal forces Wabtab Asewe out of Wabtab Asewe's position. |