Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Corporate). |
1 |
22 |
Lost eye or limb. Fully recovered. Owe 2,500 for medical bills. |
2 |
22 |
Failed to qualify for Cavalry (Army). |
2 |
22 |
Submitted to the draft. |
2 |
22 |
Became a Scout (Courier). |
2 |
23 |
Warren Clubb's ship is damaged, and Warren Clubb have to hitch-hike Warren Clubb's way back across the stars to the nearest scout base. |
2 |
23 |
Gain 1 Contacts. Gain 1 Enemies. |
3 |
23 |
Became a Scholar (Physician). |
3 |
27 |
An expedition or voyage goes wrong, leaving Warren Clubb stranded in the wilderness. |
4 |
27 |
Failed to qualify for Free Trader (Merchant). |
4 |
27 |
Became a Drifter (Barbarian). |
4 |
31 |
A new romantic starts. Gain an Ally. |
5 |
31 |
Continued as Drifter (Barbarian). |
5 |
35 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
6 |
35 |
Continued as Drifter (Barbarian). |
6 |
36 |
Attacked by enemies and injured. |
6 |
36 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
6 |
36 |
Gain Enemy if Warren Clubb don't already have one. |
6 |
39 |
Promoted to Drifter (Barbarian) rank 1. |