Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Courier). |
1 |
21 |
When dealing with an alien race, Warren Manning botch an opportunity to gather extra intelligence about them. |
1 |
21 |
Nearly killed. Owe 20,000 for medical bills. |
2 |
22 |
Continued as Scout (Courier). |
2 |
26 |
Warren Manning's scout ship is one of the first on the scene to rescue the survivors of a disaster but Warren Manning fail to help. Gain an Enemy. |
2 |
26 |
Warren Manning have no idea what happened to Warren Manning – they found Warren Manning's ship drifting on the fringes of friendly space. |
2 |
26 |
Forced to muster out. |
3 |
26 |
Failed to qualify for Thief (Rogue). |
3 |
26 |
Became a Drifter (Wanderer). |
3 |
29 |
Attempted a risky adventure and was wildly successful. |
3 |
30 |
Promoted to Drifter (Wanderer) rank 1. |
4 |
30 |
Continued as Drifter (Wanderer). |
4 |
34 |
Promoted to Drifter (Wanderer) rank 2. |
5 |
34 |
Continued as Drifter (Wanderer). |
5 |
35 |
Betrayed by a friend. One of Warren Manning's Contacts or Allies betrays Warren Manning, ending Warren Manning's career. That Contact or Ally becomes a Rival or Enemy. |
6 |
35 |
Became a Scholar (Scientist). |
6 |
39 |
An expedition or voyage goes wrong, leaving Warren Manning stranded in the wilderness. |