Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Intelligence). |
1 |
21 |
Wash Williams's work ends up coming home with Wash Williams, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
2 |
21 |
Failed to qualify for Thief (Rogue). |
2 |
21 |
Became a Drifter (Scavenger). |
2 |
24 |
Moved to a new world. |
2 |
25 |
Promoted to Drifter (Scavenger) rank 1. |
3 |
25 |
Continued as Drifter (Scavenger). |
3 |
26 |
A new romantic starts. Gain an Ally. |
4 |
29 |
Continued as Drifter (Scavenger). |
4 |
30 |
Find valuable salvage. |
4 |
33 |
Promoted to Drifter (Scavenger) rank 2. |
5 |
33 |
Continued as Drifter (Scavenger). |
5 |
37 |
Find valuable salvage. |
5 |
37 |
Promoted to Drifter (Scavenger) rank 3. |
6 |
37 |
Continued as Drifter (Scavenger). |
6 |
40 |
Find valuable salvage. |
6 |
41 |
Promoted to Drifter (Scavenger) rank 4. |