Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Intelligence). |
1 |
20 |
Washington Hoddle's work ends up coming home with Washington Hoddle, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
2 |
20 |
Failed to qualify for Infantry (Army). |
2 |
20 |
Became a Drifter (Wanderer). |
2 |
23 |
Washington Hoddle run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
3 |
23 |
Failed to qualify for Corporate Agent (Agent). |
3 |
23 |
Submitted to the draft. |
3 |
23 |
Switched to Agent (Law Enforcement) with the new title Rookie. |
3 |
24 |
Hard times caused by a lack of interstellar trade costs Washington Hoddle's job. |
4 |
24 |
Returned to Drifter (Wanderer). |
4 |
26 |
Find Ancient Technology. |
5 |
28 |
Continued as Drifter (Wanderer). |
5 |
32 |
Promoted to Drifter (Wanderer) rank 1. |
6 |
32 |
Continued as Drifter (Wanderer). |
6 |
35 |
Betrayed by a friend. One of Washington Hoddle's Contacts or Allies betrays Washington Hoddle, ending Washington Hoddle's career. That Contact or Ally becomes a Rival or Enemy. |
7 |
35 |
Failed to qualify for Journalist (Entertainer). |
7 |
35 |
Switched to Drifter (Barbarian). |
7 |
38 |
Survived a risky adventure but gained nothing. |