Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Explorer). |
1 |
21 |
Watta Wo-baath's scout ship is one of the first on the scene to rescue the survivors of a disaster but Watta Wo-baath fail to help. Gain an Enemy. |
1 |
21 |
Severely injured. Fully recovered. Owe 5,000 for medical bills. |
2 |
22 |
Continued as Scout (Explorer). |
2 |
26 |
Serve as the courier for an important message from the Imperium. |
2 |
26 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |
3 |
26 |
Continued as Scout (Explorer). |
3 |
29 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
4 |
29 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
4 |
30 |
Commanding officer takes an interest in Watta Wo-baath's career. |
4 |
33 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |
5 |
33 |
Continued as Navy (Engineer/Gunner). |
5 |
35 |
Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
6 |
35 |
Aging Crisis. Owe 30,000 for medical bills. |
6 |
35 |
Retired at age 35. |
6 |
35 |
Became a Citizen (Corporate). |
6 |
36 |
Watta Wo-baath's business expands, Watta Wo-baath's corporation grows, or the colony thrives. |
6 |
39 |
Promoted to Citizen (Corporate) rank 1. |
7 |
39 |
Aging Crisis. Owe 60,000 for medical bills. |