Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Worker). |
1 |
21 |
Advanced training in a specialist field. |
2 |
22 |
Continued as Citizen (Worker). |
2 |
26 |
Refused to co-operate with investigation by the planetary authorities. Gain an Ally |
3 |
26 |
Became a Scout (Explorer). |
3 |
30 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
3 |
30 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |
4 |
30 |
Continued as Scout (Explorer). |
4 |
33 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
5 |
33 |
Failed to qualify for Merchant Academy. |
5 |
33 |
Submitted to the draft. |
5 |
33 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
5 |
34 |
Bankrupted by a rival. Gain the other trader as a Rival. |
6 |
34 |
Failed to qualify for Worker (Citizen). |
6 |
34 |
Became a Drifter (Scavenger). |
6 |
36 |
Encounter a Psionic institute. |
6 |
36 |
Tested for psionic powers |
7 |
38 |
Continued as Drifter (Scavenger). |
7 |
42 |
Promoted to Drifter (Scavenger) rank 1. |