Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
1 |
21 |
Wee Pa Te-kaeth join a gambling circle on board. |
1 |
22 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |
2 |
22 |
Voluntarily left Engineer/Gunner |
2 |
22 |
Failed to qualify for Field Researcher (Scholar). |
2 |
22 |
Became a Drifter (Wanderer). |
2 |
26 |
Wee Pa Te-kaeth do not know what happened to Wee Pa Te-kaeth. There is a gap in Wee Pa Te-kaeth's memory. |
3 |
26 |
Became a Scout (Explorer). |
3 |
28 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
4 |
30 |
Continued as Scout (Explorer). |
4 |
31 |
Wee Pa Te-kaeth spend a great deal of time on the fringes of Charted Space. |
4 |
31 |
Gain a contact in an alien race. |
4 |
34 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |
5 |
34 |
Continued as Scout (Explorer). |
5 |
38 |
When dealing with an alien race, Wee Pa Te-kaeth botch an opportunity to gather extra intelligence about them. |
5 |
38 |
Severely injured. Fully recovered. Owe 7,500 for medical bills. |
5 |
38 |
Promoted to Scout (Explorer) rank 2. |
6 |
38 |
Continued as Scout (Explorer). |
6 |
39 |
Spend several years jumping from world to world in Wee Pa Te-kaeth's scout ship. |
6 |
42 |
Promoted to Scout (Explorer) rank 3 with the new title Senior Scout. |
7 |
42 |
Aging Crisis. Owe 30,000 for medical bills. |
7 |
42 |
Retired at age 42. |