Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
21 |
Gained a contact. |
1 |
26 |
Left the colonies. |
2 |
26 |
Became a Rogue (Thief). |
2 |
28 |
Crime pays off. Gain victim as Enemy. |
3 |
30 |
Continued as Rogue (Thief). |
3 |
33 |
Severely injured. Fully recovered. Owe 20,000 for medical bills. |
3 |
34 |
Forced to muster out. |
4 |
34 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
4 |
36 |
Imperial trade restrictions force Wesley McDermot out of business. |
5 |
36 |
Failed to qualify for Explorer (Scout). |
5 |
36 |
Became a Drifter (Scavenger). |
5 |
39 |
Drafted into Infantry |