Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Free Trader). |
1 |
20 |
A good deal ensures Wheeler Perry is living the high life for a few years. |
1 |
22 |
Promoted to Merchant (Free Trader) rank 1. |
2 |
22 |
Continued as Merchant (Free Trader). |
2 |
26 |
Befriend a useful ally in one sphere. Gain an Ally. |
2 |
26 |
Promoted to Merchant (Free Trader) rank 2. |
3 |
26 |
Continued as Merchant (Free Trader). |
3 |
29 |
A good deal ensures Wheeler Perry is living the high life for a few years. |
3 |
30 |
Forced to muster out. |
4 |
30 |
Became a Citizen (Corporate). |
4 |
33 |
Injured. Fully recovered. Owe 1,250 for medical bills. |
5 |
33 |
Became a Rogue (Enforcer). |
5 |
35 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
6 |
35 |
Became a Entertainer (Journalist). |
6 |
37 |
Wheeler Perry is betrayed by a peer. One Ally or Contact becomes a Rival or Enemy |
7 |
37 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
7 |
38 |
Wheeler Perry come into conflict with a splinter group Wheeler Perry's own religion which maintains Wheeler Perry's version is the wrong one. Gain 3 Rivals. |
8 |
38 |
Failed to qualify for Journalist (Entertainer). |
8 |
38 |
Became a Drifter (Barbarian). |
8 |
40 |
Find valuable salvage. |
8 |
42 |
Promoted to Drifter (Barbarian) rank 1. |