Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Wanderer). |
1 |
19 |
Wilber Steeves do not know what happened to Wilber Steeves . There is a gap in Wilber Steeves 's memory. |
2 |
19 |
Became a Citizen (Worker). |
2 |
22 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
2 |
23 |
Promoted to Citizen (Worker) rank 1. |
3 |
23 |
Continued as Citizen (Worker). |
3 |
26 |
Wilber Steeves learn something Wilber Steeves should not have – a corporate secret, a political scandal – which Wilber Steeves can profit from illegally. |
4 |
27 |
Voluntarily left Worker |
4 |
27 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
4 |
29 |
Someone more charismatic but less devout than Wilber Steeves has become Wilber Steeves 's superior. |
4 |
31 |
Forced to muster out. |
5 |
31 |
Failed to qualify for Engineer/Gunner (Navy). |
5 |
31 |
Returned to Drifter (Wanderer). |
5 |
33 |
Betrayed by a friend. One of Wilber Steeves 's Contacts or Allies betrays Wilber Steeves , ending Wilber Steeves 's career. That Contact or Ally becomes a Rival or Enemy. |
6 |
33 |
Became a Agent (Intelligence). |
6 |
35 |
Rewarded for a successful mission. |
6 |
37 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
7 |
37 |
Continued as Agent (Intelligence). |
7 |
41 |
Wilber Steeves 's work ends up coming home with Wilber Steeves , and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |