Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
19 |
A good deal ensures Willard Tow is living the high life for a few years. |
2 |
22 |
Continued as Merchant (Merchant Marine). |
2 |
24 |
Make an unexpected connection outside Willard Tow's normal circles. Gain a Contact. |
2 |
26 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
3 |
26 |
Continued as Merchant (Merchant Marine). |
3 |
28 |
Moved to a new world. |
4 |
30 |
Continued as Merchant (Merchant Marine). |
4 |
32 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
4 |
34 |
Forced to muster out. |
5 |
34 |
Became a Scout (Explorer). |
5 |
38 |
Willard Tow survey an alien world. |
6 |
38 |
Continued as Scout (Explorer). |
6 |
42 |
Willard Tow's scout ship is one of the first on the scene to rescue the survivors of a disaster but Willard Tow fail to help. Gain an Enemy. |
6 |
42 |
Willard Tow's ship is damaged, and Willard Tow have to hitch-hike Willard Tow's way back across the stars to the nearest scout base. |
6 |
42 |
Gain 2 Contacts. Gain 1 Enemies. |
6 |
42 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |