Term |
Age |
History |
---|
1 |
18 |
Became a Rogue (Enforcer). |
1 |
20 |
A job goes wrong, forcing William Coleman to flee off-planet. |
2 |
20 |
Failed to qualify for Academic (Shaper Priest). |
2 |
20 |
Submitted to the draft. |
2 |
20 |
Became a Scout (Explorer). |
2 |
21 |
Perform an exemplary service for the scouts. |
3 |
24 |
Continued as Scout (Explorer). |
3 |
25 |
William Coleman survey an alien world. |
4 |
28 |
Continued as Scout (Explorer). |
4 |
30 |
Lightly injured, no permanent damage. Fully recovered. |
5 |
30 |
Became a Merchant (Broker). |
5 |
31 |
Make an unexpected connection outside William Coleman's normal circles. Gain a Contact. |
5 |
34 |
Promoted to Merchant (Broker) rank 1. |
6 |
34 |
Continued as Merchant (Broker). |
6 |
37 |
A series of bad deals and decisions force William Coleman into bankruptcy. William Coleman salvages what William Coleman can. |
7 |
37 |
Became a Scholar (Physician). |
7 |
40 |
Cheated in some fashion, advancing William Coleman's career and research by stealing another’s work, using an alien device, taking a shortcut and so forth. |
7 |
40 |
Gain an Enemy |