Crewman Wilmer Mcandrew  

Species Age Sex Str Dex End Int Edu SocUPP
Murrissi 42 M 7 (0) 9 (1) 10 (1) 7 (0) 5 (-1) 9 (1)79A759
Unwilling, Linear, Cocky
 
Skills
Broker 0
Carouse 1
Drive 0
Electronics 0
Engineer 0
Flyer (Rotor) 1
Jack-of-All-Trades 1
Language (Zdetl (Zhodani)) 1
Mechanic 0
Melee (Blade) 1
Profession (Spacer) 0
Science (Social Sciences) 0
Seafarer (Submarine) 1
Stealth 2
Streetwise 0
Survival 1
CareerAssignmentTitleRankTerms
Citizen Worker 01
Drifter Barbarian Warrior24
Merchant Merchant Marine Crewman01
 
Term Age History
1 18 Became a Citizen (Worker).
1 21 Spent time maintaining and using heavy vehicles.
2 22 Voluntarily left Worker
2 22 Became a Drifter (Barbarian).
2 26 Promoted to Drifter (Barbarian) rank 1.
3 26 Continued as Drifter (Barbarian).
3 28 Attacked by enemies and injured.
3 28 Scarred. Fully recovered. Owe 10,000 for medical bills.
3 28 Gain Enemy if Wilmer Mcandrew don't already have one.
4 30 Continued as Drifter (Barbarian).
4 32 Find valuable salvage.
5 34 Continued as Drifter (Barbarian).
5 38 Offered job by a patron. Now owe him a favor.
5 38 Promoted to Drifter (Barbarian) rank 2 with the new title Warrior.
6 38 Failed to qualify for Administrator (Noble).
6 38 Submitted to the draft.
6 38 Became a Merchant (Merchant Marine) with the new title Crewman.
6 39 Imperial trade restrictions force Wilmer Mcandrew out of business.
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