Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Flight) with the new title Crewman. |
1 |
21 |
Lightly injured, no permanent damage. Fully recovered. |
2 |
21 |
Became a Drifter (Scavenger). |
2 |
23 |
Survived a risky adventure but gained nothing. |
3 |
25 |
Continued as Drifter (Scavenger). |
3 |
26 |
Suffer from a life-threatening illness. |
4 |
26 |
Failed to qualify for Star Marine (Marine). |
4 |
26 |
Continued as Drifter (Scavenger). |
4 |
27 |
Betrayed by a friend. One of Wilmer Olson's Contacts or Allies betrays Wilmer Olson, ending Wilmer Olson's career. That Contact or Ally becomes a Rival or Enemy. |
5 |
27 |
Failed to qualify for Enforcer (Rogue). |
5 |
27 |
Submitted to the draft. |
5 |
27 |
Returned to Navy (Flight). |
5 |
29 |
Wilmer Olson foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
5 |
31 |
Promoted to Navy (Flight) rank 1 with the new title Able Spacehand. |
6 |
31 |
Continued as Navy (Flight). |
6 |
35 |
Advanced training in a specialist field. |
6 |
35 |
Forced to muster out. |
7 |
35 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
7 |
37 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
7 |
39 |
Promoted to Believer (Holy Warrior) rank 1 with the new title Fighter. |