Winston Porter  

Species Age Sex Str Dex End Int Edu SocUPP
Dynchia 42 M 3 (-1) 5 (-1) 7 (0) 4 (-1) 4 (-1) 6 (0)357446
Lackadaisical, Brilliant
 
Skills
Admin 0
Advocate 1
Diplomat 0
Drive (Track) 1
Electronics 0
Gun Combat (Archaic) 1
Mechanic 0
Persuade 0
Profession (Sports) 0
Recon 0
Science (Physical Sciences) 0
Stealth 1
Streetwise 3
CareerAssignmentTitleRankTerms
Believer Mainstream Believer Lay Person01
Agent Law Enforcement Sergeant24
Scout Surveyor 01
 
Name Type Affinity Enmity Power Influence Species
Belva Fisher Contact 2 1 4 1 Dynchia (F/12)
Mollie Gonzalez Contact 0 1 0 1 Dynchia (F/39)
Artie Shackley Contact 3 1 4 1 Ziadd (F/46)
Artie Shackley gains in power and influence.
Zelda Hislop Contact 2 0 4 5 Dynchia (F/74)
Lorenzo Foy Contact 1 0 3 6 Dynchia (M/45)
Zella Cowen Contact 1 0 2 1 Sylean (F/31)
Gilbert Walsham Enemy 0 2 5 3 Dynchia (M/28)
Merlin Bates Enemy 1 3 2 1 Dynchia (M/66)
Merlin Bates gained influence with the character’s assistance.
Terrance Knight Enemy 0 3 3 3 Dynchia (M/13)
 
Term Age History
1 18 Became a Believer (Mainstream Believer) with the new title Lay Person.
1 21 Winston Porter retreat from the mundane world for a time in the hope of a revelation, although this affects your work and relationships.
2 22 Voluntarily left Mainstream Believer
2 22 Failed to qualify for Engineer/Gunner (Navy).
2 22 Submitted to the draft.
2 22 Became a Agent (Law Enforcement) with the new title Rookie.
2 26 Winston Porter went above and beyond the call of duty.
2 26 Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal.
3 26 Continued as Agent (Law Enforcement).
3 28 Given specialist training in vehicles.
3 30 Promoted to Agent (Law Enforcement) rank 2 with the new title Sergeant.
4 30 Continued as Agent (Law Enforcement).
4 31 Advanced training in a specialist field.
5 34 Continued as Agent (Law Enforcement).
5 35 Winston Porter's work ends up coming home with Winston Porter, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls.
6 35 Became a Scout (Surveyor).
6 36 When dealing with an alien race, Winston Porter botch an opportunity to gather extra intelligence about them.
6 36 Winston Porter's ship is damaged, and Winston Porter have to hitch-hike Winston Porter's way back across the stars to the nearest scout base.
6 36 Gain 6 Contacts. Gain 3 Enemies.
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