Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Worker (Citizen). |
1 |
18 |
Became a Drifter (Scavenger). |
1 |
22 |
Encounter a Psionic institute. |
1 |
22 |
Tested for psionic powers |
2 |
22 |
Became a Psion (Psi-Warrrior) with the new title Psi-Soldier. |
2 |
23 |
Moved to a new world. |
2 |
26 |
Promoted to Psion (Psi-Warrrior) rank 1. |
3 |
26 |
Continued as Psion (Psi-Warrrior). |
3 |
27 |
Gain a contact outside of normal circles. |
3 |
30 |
Promoted to Psion (Psi-Warrrior) rank 2 with the new title Knight. |
4 |
30 |
Continued as Psion (Psi-Warrrior). |
4 |
34 |
An anti-psi cult or gang attempts to expose or attack Worth Crawford. |
4 |
34 |
Nearly killed. Fully recovered. Owe 30,000 for medical bills. |
5 |
34 |
Failed to qualify for Enforcer (Rogue). |
5 |
34 |
Switched to Drifter (Barbarian). |
5 |
35 |
Betrayed by a friend. One of Worth Crawford's Contacts or Allies betrays Worth Crawford, ending Worth Crawford's career. That Contact or Ally becomes a Rival or Enemy. |
6 |
35 |
Failed to qualify for Free Trader (Merchant). |
6 |
35 |
Submitted to the draft. |
6 |
35 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
6 |
36 |
Commanding officer takes an interest in Worth Crawford's career. |
6 |
39 |
Attempt at commissioned failed. |
6 |
39 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |