Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Courier). |
1 |
22 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
2 |
22 |
Continued as Scout (Courier). |
2 |
24 |
Worth Treadway's ship is damaged, and Worth Treadway have to hitch-hike Worth Treadway's way back across the stars to the nearest scout base. |
2 |
24 |
Gain 4 Contacts. Gain 1 Enemies. |
3 |
26 |
Continued as Scout (Courier). |
3 |
28 |
Worth Treadway's scout ship is one of the first on the scene to rescue the survivors of a disaster but Worth Treadway fail to help. Gain an Enemy. |
3 |
28 |
Worth Treadway have no idea what happened to Worth Treadway – they found Worth Treadway's ship drifting on the fringes of friendly space. |
4 |
30 |
Continued as Scout (Courier). |
4 |
31 |
Gained a contact. |
4 |
34 |
Forced to muster out. |
5 |
34 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
5 |
37 |
Worth Treadway is sent to a new community or parish to preach The Word among the poor. |
5 |
38 |
Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate. |
6 |
38 |
Continued as Believer (Mainstream Believer). |
6 |
40 |
Worth Treadway come into conflict with a splinter group Worth Treadway's own religion which maintains Worth Treadway's version is the wrong one. Gain 3 Rivals. |