Term |
Age |
History |
---|
1 |
18 |
Became a Rogue (Thief). |
1 |
20 |
Arrested and charged. |
1 |
20 |
Failed to defend self. Gain an Enemy and go to prison. |
1 |
22 |
Promoted to Rogue (Thief) rank 1. |
2 |
22 |
Became a Prisoner (Thug). |
2 |
24 |
Accused of assaulting a prison guard. |
3 |
26 |
Continued as Prisoner (Thug). |
3 |
27 |
Make friends with another inmate; gain them as a Contact. |
3 |
30 |
Promoted to Prisoner (Thug) rank 1. |
4 |
30 |
Switched to Prisoner (Inmate) with previous rank. |
4 |
31 |
Joined a prison gang |
4 |
34 |
Promoted to Prisoner (Inmate) rank 2. |
4 |
34 |
Paroled from prison. |
5 |
34 |
Became a Drifter (Wanderer). |
5 |
36 |
Lightly injured, no permanent damage. Fully recovered. |
6 |
36 |
Became a Merchant (Broker). |
6 |
39 |
Make an unexpected connection outside Wright Nagle's normal circles. Gain a Contact. |
6 |
40 |
Promoted to Merchant (Broker) rank 1. |