Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Broker). |
2 |
22 |
Continued as Merchant (Broker). |
2 |
24 |
Make an unexpected connection outside Wyatt Franklin's normal circles. Gain a Contact. |
3 |
26 |
Continued as Merchant (Broker). |
3 |
27 |
Bankrupted by a rival. Gain the other trader as a Rival. |
4 |
27 |
Failed to qualify for Journalist (Entertainer). |
4 |
27 |
Submitted to the draft. |
4 |
27 |
Became a Scout (Explorer). |
4 |
31 |
Wyatt Franklin's ship is damaged, and Wyatt Franklin have to hitch-hike Wyatt Franklin's way back across the stars to the nearest scout base. |
4 |
31 |
Gain 4 Contacts. Gain 1 Enemies. |
5 |
31 |
Failed to qualify for Infantry (Army). |
5 |
31 |
Became a Drifter (Wanderer). |
5 |
33 |
Moved to a new world. |
5 |
35 |
Promoted to Drifter (Wanderer) rank 1. |
6 |
35 |
Voluntarily left Wanderer |
6 |
35 |
Became a Agent (Intelligence). |
6 |
36 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
7 |
36 |
Switched to Merchant (Merchant Marine) with the new title Crewman. |
7 |
40 |
Make an unexpected connection outside Wyatt Franklin's normal circles. Gain a Contact. |