Term |
Age |
History |
---|
1 |
18 |
Entered Merchant Academy with the Business curriculum. |
1 |
19 |
Spent the college years partying. |
1 |
21 |
Dropped out of the merchant academy. |
2 |
21 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
2 |
23 |
Vessel participates in a diplomatic mission. |
2 |
25 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |
3 |
25 |
Attempted to change assignments. |
3 |
25 |
Failed to qualify for Flight (Navy). |
3 |
25 |
Continued as Navy (Engineer/Gunner). |
3 |
27 |
Vessel participates in a notable military engagement. |
4 |
29 |
Continued as Navy (Engineer/Gunner). |
4 |
33 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
4 |
33 |
Promoted to Navy (Engineer/Gunner) rank 2 with the new title Petty Officer, 3rd class. |
5 |
33 |
Attempted to change assignments. |
5 |
33 |
Failed to qualify for Line/Crew (Navy). |
5 |
33 |
Continued as Navy (Engineer/Gunner). |
5 |
36 |
Refuse to abuse Wyatt McLachlan's position for profit. |
5 |
37 |
Promoted to Navy (Engineer/Gunner) rank 3 with the new title Petty Officer, 2nd class. |
6 |
37 |
Continued as Navy (Engineer/Gunner). |
6 |
38 |
Wyatt McLachlan foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
6 |
41 |
Promoted to Navy (Engineer/Gunner) rank 4 with the new title Petty Officer, 1st class. |