Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Colonist (Citizen). |
1 |
18 |
Became a Drifter (Barbarian). |
1 |
20 |
Suffer from a life-threatening illness. |
2 |
20 |
Became a Citizen (Worker). |
2 |
23 |
A new romantic starts. Gain an Ally. |
2 |
24 |
Promoted to Citizen (Worker) rank 1. |
3 |
24 |
Continued as Citizen (Worker). |
3 |
27 |
Young Carr's business expands, Young Carr's corporation grows, or the colony thrives. |
3 |
28 |
Promoted to Citizen (Worker) rank 2 with the new title Technician. |
4 |
28 |
Voluntarily left Worker |
4 |
28 |
Failed to qualify for Engineer/Gunner (Navy). |
4 |
28 |
Returned to Drifter (Barbarian). |
4 |
31 |
Drafted into Flight |
4 |
32 |
Promoted to Drifter (Barbarian) rank 1. |
5 |
32 |
Became a Navy (Flight) with the new title Crewman. |
5 |
36 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
5 |
36 |
Attempt at commissioned failed. |
5 |
36 |
Promoted to Navy (Flight) rank 1 with the new title Able Spacehand. |
6 |
36 |
Continued as Navy (Flight). |
6 |
37 |
Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
7 |
37 |
Became a Scholar (Physician). |
7 |
40 |
Agreed to perform research that goes against Young Carr's conscience. Gain 3 Enemies. |
7 |
41 |
Promoted to Scholar (Physician) rank 1. |