Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Courier). |
1 |
21 |
A-pa-ta Wa have no idea what happened to A-pa-ta Wa – they found A-pa-ta Wa's ship drifting on the fringes of friendly space. |
2 |
21 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
2 |
24 |
Vessel participates in a notable military engagement. |
2 |
25 |
Commissioned in Navy (Engineer/Gunner) with the new title Ensign. |
3 |
25 |
Attempted to change assignments. |
3 |
25 |
Switched to Navy (Line/Crew) with previous rank. |
3 |
27 |
A-pa-ta Wa foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
3 |
29 |
Promoted to Navy (Line/Crew) officer rank 2 with the new title Sublieutenant. |
4 |
29 |
Voluntarily left Line/Crew |
4 |
29 |
Failed to qualify for Merchant Academy. |
4 |
29 |
Became a Drifter (Barbarian). |
4 |
32 |
A-pa-ta Wa run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
5 |
32 |
Became a Merchant (Broker). |
5 |
36 |
A series of bad deals and decisions force A-pa-ta Wa into bankruptcy. A-pa-ta Wa salvages what A-pa-ta Wa can. |
6 |
36 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
6 |
40 |
A-pa-ta Wa refused an offer of inducements to betray A-pa-ta Wa's faith. Gain 6 enemies. |
7 |
40 |
Aging Crisis. Owe 30,000 for medical bills. |
7 |
40 |
Retired at age 40. |