Abraham McGhee  

Species Age Sex Str Dex End Int Edu SocUPP
Murrissi 43 M 8 (0) 7 (0) 3 (-1) 10 (1) 3 (-1) 6 (0)873A36
Tired
 
Skills
Athletics 0
Broker 2
Drive 0
Electronics (Comms) 1
Electronics (Computers) 1
Flyer 0
Gambler 1
Investigate 0
Persuade 0
Science (Life Sciences/Genetics) 1
Steward 0
Vacc Suit 0
CareerAssignmentTitleRankTerms
Merchant Merchant Marine Crewman04
Agent Law Enforcement Rookie01
Scholar Scientist 11
 
Name Type Affinity Enmity Power Influence Species
Gus McRoddon Contact 0 0 1 1 Murrissi (M/16)
 
Term Age History
1 18 Failed to qualify for Merchant Academy.
1 18 Submitted to the draft.
1 18 Became a Merchant (Merchant Marine) with the new title Crewman.
2 22 Continued as Merchant (Merchant Marine).
2 26 Make an unexpected connection outside Abraham McGhee's normal circles. Gain a Contact.
3 26 Continued as Merchant (Merchant Marine).
3 27 Given advanced training in a specialist field
4 30 Continued as Merchant (Merchant Marine).
4 34 Imperial trade restrictions force Abraham McGhee out of business.
5 34 Became a Agent (Law Enforcement) with the new title Rookie.
5 36 Abraham McGhee's work ends up coming home with Abraham McGhee, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls.
6 36 Became a Scholar (Scientist).
6 39 Gained a contact.
6 40 Promoted to Scholar (Scientist) rank 1.
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