Term |
Age |
History |
---|
1 |
18 |
Entered University. |
1 |
19 |
Spent the college years partying. |
1 |
22 |
Graduated. |
2 |
22 |
Became a Rogue (Thief). |
2 |
26 |
Crime pays off. Gain victim as Enemy. |
3 |
26 |
Continued as Rogue (Thief). |
3 |
29 |
A job goes wrong, forcing Abraham Mcarty to flee off-planet. |
4 |
29 |
Became a Drifter (Scavenger). |
4 |
32 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
5 |
33 |
Continued as Drifter (Scavenger). |
5 |
37 |
Betrayed by a friend. One of Abraham Mcarty's Contacts or Allies betrays Abraham Mcarty, ending Abraham Mcarty's career. That Contact or Ally becomes a Rival or Enemy. |
6 |
37 |
Failed to qualify for Performer (Entertainer). |
6 |
37 |
Switched to Drifter (Wanderer). |
6 |
38 |
Abraham Mcarty do not know what happened to Abraham Mcarty. There is a gap in Abraham Mcarty's memory. |
7 |
38 |
Became a Merchant (Free Trader). |
7 |
41 |
Make an unexpected connection outside Abraham Mcarty's normal circles. Gain a Contact. |