Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Enforcer (Rogue). |
1 |
18 |
Became a Drifter (Scavenger). |
1 |
20 |
Survived a risky adventure but gained nothing. |
1 |
22 |
Promoted to Drifter (Scavenger) rank 1. |
2 |
22 |
Continued as Drifter (Scavenger). |
2 |
26 |
Promoted to Drifter (Scavenger) rank 2. |
3 |
26 |
Continued as Drifter (Scavenger). |
3 |
27 |
Abram Caldwell run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
4 |
27 |
Failed to qualify for Merchant Academy. |
4 |
27 |
Submitted to the draft. |
4 |
27 |
Became a Navy (Flight) with the new title Crewman. |
4 |
31 |
Advanced training in a specialist field. |
4 |
31 |
Promoted to Navy (Flight) rank 1 with the new title Able Spacehand. |
5 |
31 |
Continued as Navy (Flight). |
5 |
32 |
During a battle, defeat or victory depends on Abram Caldwell's actions. The ship suffers severe damage and Abram Caldwell is blamed for the disaster. Abram Caldwell is court - martialled and discharged. |
6 |
32 |
Became a Citizen (Corporate). |
6 |
35 |
Abram Caldwell learn something Abram Caldwell should not have – a corporate secret, a political scandal – which Abram Caldwell can profit from illegally. |
7 |
36 |
Continued as Citizen (Corporate). |
7 |
38 |
Advanced training in a specialist field. |