Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Wanderer). |
1 |
20 |
Nearly killed. Owe 25,000 for medical bills. |
2 |
22 |
Continued as Drifter (Wanderer). |
2 |
25 |
Severely injured. Fully recovered. Owe 5,000 for medical bills. |
3 |
25 |
Became a Agent (Law Enforcement) with the new title Rookie. |
3 |
27 |
Addie Bailey's work ends up coming home with Addie Bailey, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
4 |
27 |
Became a Entertainer (Journalist). |
4 |
31 |
Addie Bailey is betrayed by a peer. One Ally or Contact becomes a Rival or Enemy |
5 |
31 |
Failed to qualify for Surveyor (Scout). |
5 |
31 |
Switched to Drifter (Scavenger). |
5 |
33 |
Betrayed by a friend. One of Addie Bailey's Contacts or Allies betrays Addie Bailey, ending Addie Bailey's career. That Contact or Ally becomes a Rival or Enemy. |
6 |
33 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
6 |
34 |
Addie Bailey is sent to a new community or parish to preach The Word among the poor. |
7 |
37 |
Continued as Believer (Mainstream Believer). |
7 |
38 |
Addie Bailey is involved in good works in the community, gaining the respect of a large segment of
society. Gain SOC +1 and an Ally. |
7 |
41 |
Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate. |