Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
21 |
A sudden war destroys Addie Dixon's trade routes and contacts, forcing Addie Dixon to flee that region of space. |
1 |
21 |
Gain rebels as Enemy |
2 |
21 |
Failed to qualify for Intelligence (Agent). |
2 |
21 |
Became a Drifter (Wanderer). |
2 |
24 |
Victim of a crime |
3 |
25 |
Continued as Drifter (Wanderer). |
3 |
29 |
Suffer from a life-threatening illness. |
4 |
29 |
Returned to Merchant (Merchant Marine). |
4 |
31 |
Embroiled in legal trouble. |
5 |
33 |
Continued as Merchant (Merchant Marine). |
5 |
37 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
5 |
37 |
Forced to muster out. |
6 |
37 |
Failed to qualify for Colonist (Citizen). |
6 |
37 |
Submitted to the draft. |
6 |
37 |
Became a Scout (Courier). |
6 |
40 |
When dealing with an alien race, Addie Dixon botch an opportunity to gather extra intelligence about them. |
6 |
40 |
Addie Dixon inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |