Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Corporate Agent). |
1 |
19 |
Admiral Carrington went above and beyond the call of duty. |
1 |
22 |
Promoted to Agent (Corporate Agent) rank 1 with the new title Agent. |
2 |
22 |
Continued as Agent (Corporate Agent). |
2 |
23 |
Admiral Carrington's work ends up coming home with Admiral Carrington, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
3 |
23 |
Became a Citizen (Worker). |
3 |
24 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
4 |
24 |
Failed to qualify for Artist (Entertainer). |
4 |
24 |
Became a Drifter (Barbarian). |
4 |
26 |
Offered job by a patron. Now owe him a favor. |
4 |
28 |
Promoted to Drifter (Barbarian) rank 1. |
5 |
28 |
Switched to Agent (Intelligence). |
5 |
32 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
6 |
32 |
Failed to qualify for Artist (Entertainer). |
6 |
32 |
Submitted to the draft. |
6 |
32 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
6 |
35 |
Admiral Carrington's business or ship thrives. |
6 |
36 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
7 |
36 |
Continued as Merchant (Merchant Marine). |
7 |
38 |
Imperial trade restrictions force Admiral Carrington out of business. |
8 |
38 |
Switched to Drifter (Wanderer). |
8 |
40 |
Admiral Carrington run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
9 |
40 |
Aging Crisis. Owe 20,000 for medical bills. |
9 |
40 |
Retired at age 40. |