Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Line/Crew) with the new title Crewman. |
1 |
19 |
Commanding officer takes an interest in Admiral Coleman's career. |
1 |
22 |
Promoted to Navy (Line/Crew) rank 1 with the new title Able Spacehand. |
2 |
22 |
Attempted to change assignments. |
2 |
22 |
Switched to Navy (Flight) with previous rank. |
2 |
25 |
Severely injured. Fully recovered. Owe 2,500 for medical bills. |
3 |
25 |
Became a Merchant (Free Trader). |
3 |
28 |
A series of bad deals and decisions force Admiral Coleman into bankruptcy. Admiral Coleman salvages what Admiral Coleman can. |
4 |
28 |
Failed to qualify for Journalist (Entertainer). |
4 |
28 |
Became a Drifter (Barbarian). |
4 |
30 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
5 |
30 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
5 |
34 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
6 |
34 |
Continued as Believer (Missionary/Humanitarian). |
6 |
35 |
Admiral Coleman is chosen to represent Admiral Coleman's faith in a vid show or other highly public forum. |
6 |
38 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
7 |
38 |
Continued as Believer (Missionary/Humanitarian). |
7 |
39 |
Admiral Coleman refused an offer of inducements to betray Admiral Coleman's faith. Gain 4 enemies. |
7 |
42 |
Forced to continue current assignment. |
7 |
42 |
Promoted to Believer (Missionary/Humanitarian) rank 2 with the new title Team Leader. |